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Importing SVG & models

Facet is built to turn flat artwork into 3D, and also works with existing 3D models.

Importing SVG

SVG is the ideal starting point in Facet. Import a vector file — a logo, icon, or shape — and Facet extrudes it into real 3D geometry you can light and texture.

Once imported, you shape how it sits in 3D with these controls:

  • Extrude — how much depth to give the flat shape (0–10). This is what turns a flat logo into a solid 3D object.
  • Bevel — rounds or chamfers the front and back edges (0–2) for a softer, more premium look instead of hard corners.
  • Bevel edge — how many segments the bevel uses (1–32); more segments = a smoother rounded edge.

Good SVGs to start with:

  • Clean, closed shapes — logos and icons work beautifully.
  • Reasonable path counts — extremely intricate vectors create heavy geometry and slower scenes.

Simplify before you import. Fewer, cleaner paths mean lighter geometry and smoother performance — flatten unnecessary detail in your vector editor first.

Text layers

You can add text as its own layer in the scene — useful for wordmarks, labels, and typographic 3D. Text extrudes and behaves like other geometry: give it materials, light it, and add effects.

Importing 3D models

Starting from existing 3D geometry? Facet imports the common model formats:

  • glTF / GLB (.gltf, .glb) — the recommended format, with Draco compression supported for smaller files.
  • OBJ / MTL (.obj, .mtl)
  • FBX (.fbx)
  • STL (.stl)
  • COLLADA (.dae)

You can also bring in texture images (.png, .jpg, .webp, .tga) alongside a model. Once imported, dress the model with Facet's materials, lighting, and effects like any other object.

Prefer glTF/GLB. It's the most reliable format in Facet, carries materials cleanly, and with Draco compression keeps file sizes down — which matters if you plan to embed the scene.

Availability

SVG import, text layers, and model import are part of the paid plans. See Plans & pricing.

Facet™ — Intuitive Dimensions.