Importing SVG & models
Facet is built to turn flat artwork into 3D, and also works with existing 3D models.
Importing SVG
SVG is the ideal starting point in Facet. Import a vector file — a logo, icon, or shape — and Facet extrudes it into real 3D geometry you can light and texture.
Once imported, you shape how it sits in 3D with these controls:
- Extrude — how much depth to give the flat shape (0–10). This is what turns a flat logo into a solid 3D object.
- Bevel — rounds or chamfers the front and back edges (0–2) for a softer, more premium look instead of hard corners.
- Bevel edge — how many segments the bevel uses (1–32); more segments = a smoother rounded edge.
Good SVGs to start with:
- Clean, closed shapes — logos and icons work beautifully.
- Reasonable path counts — extremely intricate vectors create heavy geometry and slower scenes.
Simplify before you import. Fewer, cleaner paths mean lighter geometry and smoother performance — flatten unnecessary detail in your vector editor first.
Text layers
You can add text as its own layer in the scene — useful for wordmarks, labels, and typographic 3D. Text extrudes and behaves like other geometry: give it materials, light it, and add effects.
Importing 3D models
Starting from existing 3D geometry? Facet imports the common model formats:
- glTF / GLB (
.gltf,.glb) — the recommended format, with Draco compression supported for smaller files. - OBJ / MTL (
.obj,.mtl) - FBX (
.fbx) - STL (
.stl) - COLLADA (
.dae)
You can also bring in texture images (.png, .jpg, .webp, .tga) alongside a model. Once imported, dress the model with Facet's materials, lighting, and effects like any other object.
Prefer glTF/GLB. It's the most reliable format in Facet, carries materials cleanly, and with Draco compression keeps file sizes down — which matters if you plan to embed the scene.
Availability
SVG import, text layers, and model import are part of the paid plans. See Plans & pricing.