Sharing & embeds
Beyond exporting a still, Facet lets you share a scene as a live, interactive experience — visitors explore the real WebGL scene in their own browser, not a video or an image.
Everything lives in the Share panel (the Share/Export button in the editor).
Draft vs published
Your sharing settings are a draft you can edit freely; they only go live when you hit Publish. That means you can change visibility and permissions, keep working, and re-publish when you're ready — the public link always reflects the last published version, not your in-progress edits. When you have unpublished changes, the panel tells you ("Unpublished changes — Publish to update").
To publish you'll need a username set in your account settings (it forms your share URL).
Visibility
Pick one of three visibility levels, then Publish:
- Private — only you. Nothing is shared.
- Anyone with the link (unlisted). Reachable only by people you give the link to; not listed publicly.
- Public. Openly accessible.
Unpublishing at any time immediately disables the public link.
Viewer permissions
Independently of visibility, you control what a viewer is allowed to do with the scene:
- Orbit & rotate the camera
- Zoom in / out
- Move objects
Leave them all off for a fixed, locked composition, or enable orbit/zoom to let people explore the model themselves.
The public link
Once published, you get a clean link on the share subdomain:
https://share.facet3d.studio/@your-username/your-projectCopy it from the Public link tab. Shared scenes render live, so viewers see your materials, lighting and effects in motion.
Embedding in a website
Switch to the Embed tab to copy a ready-made <iframe> snippet you can paste into any site — product pages, portfolios, landing pages:
<iframe src="https://embed.facet3d.studio/e/…"
width="100%" height="600" frameborder="0" loading="lazy"
allow="fullscreen" style="border-radius:12px"
title="Your scene"></iframe>The embed is the real WebGL scene, not a video or an image — the same mechanism as a Spline or Rive embed. It's a bare canvas with no editor UI, just your scene and its effects, and loading="lazy" keeps the host page fast.
Interactive embeds
Because the embed is the live scene, its interactivity travels with it. Shaders in Reactive mode keep following the visitor's cursor inside the embed, and — depending on the viewer permissions you enabled — visitors can orbit, zoom, or move objects too. A hero object can respond to the pointer, a shader can distort around the cursor, all running as live 3D on your page with no code on your side.
The embed URL uses an unguessable token that isn't derivable from the public link, so you can embed a scene without exposing its share URL.
Embeds by plan
- Free — 1 published project, 1 embed.
- Radiance, Prism, Perpetual — unlimited.
See Plans & pricing.
Tips
- A published link is the best way to show off a scene that benefits from motion — glass, reflections, and depth read far better live than in a still.
- Keep heavy scenes lean if you'll embed them on a high-traffic page, so they load quickly for visitors.
- Use unlisted to share work-in-progress with a client without it being publicly discoverable.