Cameras
Save the views you like, choose a lens, and decide the view your visitors arrive on.
The view you leave a scene on is the view visitors arrive on when you publish. Cameras let you keep that view, and others, so you can come back to them exactly.
My view and saved cameras
Open the camera menu, or View, Camera in the editor menu.
- My view is your own free view. Moving around in it changes nothing for anyone else.
- Add a camera with the + in the camera menu header. It is saved from exactly where you are looking, with your current lens, and named Camera 1, Camera 2 and so on.
- Pick a camera to look through it. While you are in a camera, orbiting, panning and zooming move that camera, and it saves as you go.
- Double click a name to rename a camera. The bin deletes it.
- Pick My view to go back to where you were before.
Visitors arrive on the view the scene was saved with, so look through the camera you want before you publish. A saved camera also brings back its lens when you reopen the project.
Lens
The Lens section of the camera menu sets the focal length, in full frame equivalents, the same numbers a photographer reads off a lens:
| Lens | |
|---|---|
| 8mm, Fisheye | Ultra wide, heavy stretch at the edges |
| 12mm, Ultra Wide | Architectural |
| 16mm, Super Wide | Dramatic perspective |
| 24mm, Wide | Environmental |
| 35mm, Reportage | Natural, slightly wide |
| 50mm, Standard | Closest to the human eye |
| 85mm, Portrait | Flattering compression |
| 135mm, Short Tele | Product detail |
| 200mm, Telephoto | Strong compression |
| 300mm, Super Tele | The flattest, most compressed |
The FOV slider sets the exact field of view between those stops. A longer lens from further away flattens perspective, which is why product shots are often taken at 85mm or more.
In a shared project
Cameras belong to the project owner. People invited to the project see the list, but cannot add, select or rename cameras, and moving around stays their own view.
Per screen size
Each breakpoint can have its own camera position, so a phone can see the scene from further back than a desktop.