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Post FX

The camera finish on the whole picture. Depth of field, glow, grain, colour, lens flare and more.

Open Post FX in the left column. Like the Shaders panel, it is a grid of tiles: click a tile to turn the effect on, click it again for its settings, and use the switch to turn it off.

Post FX work on the finished picture, on top of everything else, including shader effects. Colour grading comes last of all, so it grades the whole frame the way a real grade does.

The effects ​

EffectSettings
Depth of FieldAperture (f), from f/1.4 for a very shallow focus to f/22 for everything sharp. Focus dist, how far away the sharp plane is. Intensity. Quality: Low, Medium or Great.
Radial BlurSpin and Zoom blur around a centre, set with Center X and Center Y
ColourBrightness, Contrast, Saturation, Gamma, Hue, Curve and Faded film
GlowStrength, Radius, and Threshold, the brightness above which things glow
GrainA film stock to start from: 8mm, 16mm, 35mm, 70mm or Digital. Then Amount and Size, Still to freeze the grain, and Monochrome.
ChromaticAmount of colour fringing towards the edges
VignetteAmount and Softness of the darkened corners
SharpenAmount
Tone MapHow bright light is squeezed into the picture: ACES, Reinhard or Filmic, with Exposure
Lens FlareStrength, and Threshold for how bright a light must be to flare

A film stock is a starting point

Choosing 8mm or 35mm sets the grain's amount, size, clumping and colour noise together. The smaller the film, the coarser the grain. Tune Amount and Size afterwards, and the stock stays a starting point rather than a lock.

Good to know ​

  • Post FX appear in renders, on published pages and in embeds, and can be set differently per breakpoint.
  • Animated grain keeps an embed redrawing. Turn on Still if you want a published scene to rest when nothing else moves.
  • In Layers, Post FX that are on are pinned at the top of the stack, because they apply to everything.