Skip to the content
Look

Shader effects

Twenty nine stylised effects, from liquid warps and glass filters to ASCII, halftone, VHS, a thermal camera and a real X-ray, stacked as layers.

Open Shaders in the left column, or press Shift S. The panel is a grid of effects, each tile showing a live preview.

  • Click a tile to turn the effect on. Click it again to open its settings.
  • The switch on a tile turns it off again. An effect switched off keeps its settings and comes back exactly as it was.
  • Search in the panel header finds an effect by name.

The effects ​

The effects come in four families.

Shape · moves the picture around ​

Effect
FluidA flowing, melting distortion
Smoke FluidReal smoke that follows the cursor: coloured plumes, a distortion, or a reveal of a picture underneath
WarpLiquid waves
Lens DistortionA fisheye lens with a colour fringe
Pattern RefractionRipples, glass or frosted refraction
Glass FilterLooking through fluted, reeded glass
Progressive BlurBlur that grows from a point, a line or a band, with handles on the canvas
Pattern LusionA field of lenses, dots, honeycomb or pebbles, that magnify what is behind
Slice ShiftThe picture cut into slices and shifted
Pixel StretchPixels dragged out in one direction
Cell ShatterThe picture broken into square, hexagonal or triangular tiles
Effect
ASCIIThe scene drawn in characters. Type your own set.
DitheringOrdered dot patterns, from coarse to silk
HalftonePrint dots on paper, in grids, rings or stipple, in many shapes
PixelateA mosaic
HatchingPencil cross hatching
Pattern GridA dot, grid or diamond overlay

Film · damages the picture like a camera would ​

Effect
RGB SplitColour channels pulled apart, like a lens's aberration
GlitchA broken signal: tears, lost register and dropped blocks
Film DustSpecks, hairs, a scratch and lamp flicker
Chroma SmearA motion blur trail with a two colour glow
VHSTape artefacts
Bad TVBroken television noise

Light · draws lines and levels on top ​

Effect
HeatmapThe scene read as temperature and painted through a thermal palette. See Heatmap.
X-rayA real see through of the model. See X-ray.
Colour EdgeColoured line art along the edges
Toon ShadingFlat, posterised cartoon shading
ScanA beam of light sweeping across
FUI / TrackingA sci fi tracking overlay with markers

Settings every effect has ​

Open an effect to see its own controls, its presets, and these shared settings:

SettingWhat it does
Follow mouseThe effect reacts to the visitor's cursor, on the published page too
StillFreezes an effect that moves over time
IsolateApplies the effect to objects only, leaving the background alone
BlendHow the effect meets the picture under it: Normal, Dissolve, Darken, Multiply, Colour burn, Lighten, Screen, Colour dodge, Add, Overlay, Soft light, Hard light, Difference, Exclusion or Subtract
OpacityHow strongly it shows

Most effects open with a row of presets to start from. Some put handles on the canvas, such as the centre and radius of Progressive Blur, that you can drag directly.

Stacking effects ​

Several effects can be on at once. They apply in order, like layers in an image editor: the top of the list is drawn last, over everything under it.

Press the layers button in the Shaders panel header to see the stack beside the panel:

  • Drag a row to reorder it.
  • Opacity per layer, on the dial with the effect's name.
  • Solo plays one effect alone and mutes the rest.
  • Shy hides a row from the list, so a tall stack shrinks to the few you are working on. The eye in the header shows them again.
  • Right click a row for its settings, or to turn it off.

Heatmap and X-ray rebuild the whole picture from the scene, so they start at the bottom of the stack, with everything else applied on top of them.

The stack also appears in Layers, mixed with your objects. There, an effect applies only to the objects below it, so you can keep one object clear of an effect.

Heatmap ​

The scene seen as temperature. It knows the real shape of what it is looking at, so it is not a tint over a flat picture.

  • The heat is a mix of four readings: Depth (near is hot), Core (the mass of the subject, the one that reads as a real thermal image), Edge (the facing angle, which can make the rim glow or go cold) and Light (bright parts run warm).
  • Spread is how far the heat diffuses, through the subject and into the air around it. Cold, Warm and Falloff set where the colour ramp starts, ends and how it curves.
  • Bands splits the heat into contours, Lines draws them, and Dots adds a print stipple.
  • Scan sends a plane through the depth of the scene. Freeze it with Still and place it by hand, or let Follow mouse drive it.
  • Eight palettes: Thermal, Ironbow, Inferno, Arctic, Pastel, Ember, Spectrum and Custom. Backdrop decides what the empty air becomes.

X-ray ​

A real see through of the model. Parts inside the shell show through it, and overlapping parts stack up brighter, the way a radiograph reads.

  • Density is how solid it reads. Depth makes near parts outweigh far ones.
  • Spread blurs the plate, and feeds Glow, a halo around bright edges, and Edge, an outline around every part inside.
  • Thickness cuts a slice out of the model, and Slice moves it through, like a CT scanner. Freeze it with Still, drive it with Follow mouse, or let it travel.
  • Contrast and Grain finish the plate. Four films: Radiograph, Blueprint, Amber and Custom. Negative flips it to dark on a light box.

Make your own with AI ​

Press the sparkles in the Shaders panel header and describe a look. Facet either sets up existing effects for you, up to three at a time, or writes a brand new effect when nothing in the list fits. A new effect gets its own tile and dials, and lives in the stack like any other. You can also ask it to turn effects on or off. See Generate in the editor.

Good to know ​

  • Effects appear in renders, on published pages and in embeds, and settings can differ per breakpoint.
  • The first time an effect is turned on, the editor may pause for a moment to prepare it. The canvas says so while it does.
  • For finishing touches like glow, grain and colour, use Post FX, which sits above the whole stack.